![]() Higher values result in less traffic but more obvious pausing, sliding and glitching. Lower ZombieUpdateDelta values will make them more precise at cost of server load and network traffic. Uses the amount of seconds defined by ZombieUpdateDelta (default 0.5 seconds) to define how frequently the server will send these zombies. ZombieUpdateRadiusLowPriority (default 300 tiles) - zombies in this tile radius circle will be updated to the player infrequently, enough to keep track of their approximate movement, but when low accuracy is needed since they are not close to a player. ZombieUpdateRadiusHighPriority (default 10 tiles) - zombies in this tile radius circle from a player will be transmitted to that player every frame, meaning their movement will be smooth and precise. ZombieUpdateMaxHighPrority (default 500) can be used to limit the amount of zombies in this circle (ordered by those closest to the player) that will receive these high frequency updates, so in the midst of the horde only the closest few will be precisely transmitted to clients (the most relevant zombies). Two circles with radiuses definable in server options:
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